The Forgotten Tribe Adventure

Note: The party consisted of Grish (Cory), Ahrune (Phil), Grimm (Sloth), Ahrima (Dan O.), Spectre (Josh), and Saul who was absent for a majority of the adventure (Dan C.).

ADVENTURE [WIP]
1) Bad guy jumps ship with the artifact from The Stygian Tempest.  The aquatic elves chase after him.

2) Ship lands and team organizes a camp.  Team fights a wild boar and uses its bones to set up bone chimes for an alert system.

3) Mongoose visits them in the night, seems to like Spectre.  Ahrima has a strange dream that he is a jungle cat.

4) Nathaniel requires a large eagle feather to scry in bad guy so the party fights some Aarakocras down the coastline.  Grish takes a feather because it makes him feel special.

The scrying shows that the bad guy is near a river.

5) Team travels in the direction of the river passing through some of the forest where they are ambushed by an Assassin Vine which almost takes Grimm's life and a pair of Bullywugs.

6) Team continues traveling towards the river and encounters a few alligators, they use their range to dispose of them.

7) After reaching the river and traveling along it inland for a ways they encounter Needlefolk beating on a Jungle Elf named Juubi.  Juubi seems fascinated with the half-elf Ahrima and calls him "Sehr" repeatedly.  Juubi brings them to his tribe.

8) The tribe elder explains to them the history of the Gidbinn Tribe and the prophecy that calls for the Primal Guardians to return to stop the resurrection of the ancient king.

9) A ritual is performed involving an animal totem for each player.  These typically granted the players 1 passive ability and 1 active (1/day) ability.

Ahrima - Leopard

Spectre - Mongoose

Grimm - Ape

Grish - Eagle

Ahrune - Snake

10) Juubi and one of the other tribesmen leads them to their ancient city in a large basin.  The jungle elves refuse to follow them into the city.  They explore it for some time and enter the one remaining intact building. Stairs lead down to the dungeon.

Temple of the Primal Guardians

Ape Room

a) Test of Strength (opening chest)

b) Drum off

c) Tug of War

Leopard Room

a) Obstacle course (jumping)

b) Obstacle course (timing, speed)

Mongoose Room

a) Trapped hallways

b) 3 Riddles

c) Pegs + Mongoose

Snake Room

a) Riddle

b) Sacrifice

c) Battle

Eagle Room

a) Coin grab

b) Leap of faith

Boss Room

Sorcerer (bad guy) and Resurrected King (knight)

POST ADVENTURE [WIP]
1) Concealing the artifact / Disposing of the artifact

2) Transition to Hoarfrost Haunts